Knowing the rules is only part of what you need to pass the Level 1 test and to judge at your first tournaments - albeit, admittedly, a big part. You also need to know the basics of how tournaments are run, and what to do when players make mistakes and need your help to continue their game.
Magic is a complicated game, with players making incorrect declarations, performing actions in ways that are not technically correct, or simply making mistakes and they forget what they have done or are doing. In these instances, it will be your duty to help players to return their game to a correct board state as fast as possible and with mutual satisfaction. While Competitive REL tournaments punish mistakes and foster competition, the Regular REL tournaments you're mainly going to judge should be seen more as organized kitchen table games. These means that the approach to infractions at Regular REL has to reach a very delicate balance between keeping it fun and keeping it fair.
Magic tournaments have a very precise structure, but also allow some leeway. In this chapter we'll discuss what is mandatory, what is recommended, and what is left to the organizer's discretion. We'll also discuss the rules for the most common formats you will find at sanctioned tournaments.
|Special actions||Summary||Infractions at Regular REL|